After a way-too-much fun spring break I am diving headfirst back into the grind this wonderful easter. The ray tracer now supports both procedural texture mapping, and texture mapping from an image! Enjoy some images of the progress.

A scene rendered with the ray tracer using procedural texture mapping on the floor
A scene rendered with the ray tracer texture mapping the floor using an image of marble
A scene rendered with the ray tracer texture mapping the floor and the two spheres using an image of marble

I am also happy to report that the ray tracer is back to running in real time, and shadows can now be rendered from point lights as well. Furthermore, I’ve discovered I absolutely love OpenCL!

Happy Easter to whom it may concern!